OpenGL All Shading Language Extensions – GLSL

OpenGL All Shading Language Extensions – GLSL

The following list are all the extension that can be used inside the glsl shaders for OpenGL exclusivity. That can be enable or disabled as well conditionally check if present to determine if a set of code can be used or not during compilation. There are some additional that are glsl-specific that can be used both for Vulkan and OpenGL

OVR

ANDROID

ARB

OES

NV

MESA

ARM

INTEL

KHR

QCOM

AMD

EXT

APPLE

IMG


Note that the list is derivative from an algorithm that search all OpenGL registry of all its extensions, and find if it might mention about GLSL extension. However, sometime they are not consistent and therefore it might find incorrect extensions.



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